A quick overview
A little about me
Grew up just outside of Indianapolis, IN. I'm passionate about video games, drawing, writing, horse riding, triathlon and new tech.
Contact me: Caitlyn Trout [email protected] To download my resume click the file below.
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Projects
Work Experience
---Technical Artist for Gearbox Software--- May 2014 - Present
At Gearbox, I'm apart of the central technical art team. I mainly help with new art authoring techniques, pipeline issues, tools, and memory/performance optimization. ----Technical Artist Intern for EA Sports - Tiburon---- Fall of 2013
At EA I mainly focused on pipeline work and tool writing. Ranging from simple scripts that help iterate through thousands of assets to updating existing code libraries and testing build errors. -----Graphic Designer for Novelty Inc.---- 2011-2012
Between my undergraduate and graduate studies, I worked as a graphic designer for a toys and novelty item distributor. The focus was on print and package design. Graduate Education
----University of Central Florida---- 2012-2013
Studied at the Florida Interactive Entertainment Academy for my Masters of Science in Interactive Entertainment. Focused on technical art and the connection between art and programming in game design. Technical and general artist for capstone game: Escherreal. Worked in a variety of areas from: concepting, modeling, texturing, rigging, animating, UI design and scripting pipeline tools for mocap and shader implementation. Undergraduate Education
-----Purdue University----- 2006-2010
Dual majored in Graphic Design and Advertising. Exposed to Adobe software packages and the adventure began. Rowed for Purdue Women's Rowing Team and worked part time in a cafeteria. A very busy few years. |