Caitlyn Trout Portfolio Site
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Demo Reel


New Demo reel in progress...


technical art Projects


Webcam Textures in unity

In an effort to learn more C#, wrote a script in Unity that allowed me to access the camera feed and manipulate pixels from video.  With this, I did a couple basic effects on the CPU.  The script writes two new textures from the one webcam capture.
thesis_webcamtextures.pdf
File Size: 1639 kb
File Type: pdf
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Shoulder muscle Rig

From this project I wanted to understand several things.  First, I wanted to break open zbrush and give sculpting a go.  After that I used Maya 2014's new resurfacing tools, like quaddraw to re-topologize the mesh.  And finally, I dove into muscle systems because I have never gotten to work with them before.  After using several different new tools, I wanted to take a simulation created with my rig and be able to load into a game engine for use. I am happy with the direction of this project because I achieved all of these goals.

Escherreal exporter Pipeline tool

The goal of this tool was to make sure all the models were consistent (in the correct orientations) for two sets of assets for use in two different game engines (Unity & Havok's Vision Engine). And that we could easily checkout, upload and submit our models through perforce. Script written in Python.

Credits: In the tool, I call .bat files (for our perforce needs) that were written by the very talented Laura Barton.

2014 Student Demo Reel

A compilation of my technical art work as a student.

wentelteefje (curl up) Game Rig 

Wentleteefje is a creature first designed by M.C. Escher.  His main functionality is his ability is to curl into a ball and roll.  The rig was designed around that functionality.

Original model done by Miguel Espanoza for capstone game Escherreal.

Crosshatching tool

This tool was a way to iterate through different hatching for our shader in an environment that artists were comfortable with.
When the right look was achieved, the script would pack the generated maps into two brand new bitmaps for use in game.
Script written in Python.

We used the math for our Tonal Art Map generator from this paper.
Source: http://research.microsoft.com/en-us/um/people/hoppe/hatching.pdf
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